Fun

Dice Roller: Probability, Expected Values, and Why Advantage Matters More Than You Think

By David Brown · February 2026 · 3 min read

Dice are probability machines. The distribution of outcomes from different dice combinations has interesting mathematical properties that affect game design and play strategy.

Single Die Distributions

A single fair die produces a uniform distribution — every face equally likely. A d6 (standard six-sided die) has expected value of 3.5 (average roll). A d20 has expected value of 10.5.

Common dice and their ranges:

  • d4: 1–4 (expected: 2.5)
  • d6: 1–6 (expected: 3.5)
  • d8: 1–8 (expected: 4.5)
  • d10: 1–10 (expected: 5.5)
  • d12: 1–12 (expected: 6.5)
  • d20: 1–20 (expected: 10.5)
  • d100: 1–100 (expected: 50.5)

Multiple Dice: Why 2d6 ≠ 1d12

Rolling 2d6 (two six-sided dice, sum the results) produces a bell curve distribution — outcomes near 7 are much more likely than outcomes near 2 or 12. Rolling a 7 is 6× more likely than rolling a 12.

Rolling 1d12 produces a flat distribution — every result equally likely.

Same range (2–12 vs 1–12), completely different probability distributions. Game designers use this intentionally: 2d6 damage is more predictable; 1d12 is "swingy."

Advantage in D&D

Rolling with advantage means rolling two d20s and taking the higher result. This shifts the distribution significantly:

  • Probability of rolling 20 normally: 5%
  • Probability of rolling 20 with advantage: 1 - (19/20)^2 ≈ 9.75%

Expected value of a d20: 10.5

Expected value of d20 with advantage: 13.83

Advantage effectively adds about +3.3 to your average roll — but it's worth more when you need high numbers (nat 20 for critical hits) and less valuable when any success works.

[Roll the dice →](https://doesitaddup.com)

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